The basics of 2D Cartoon Animation

The basics of cartoon animation is not much different from the basics senu painting or artistic drawing, where necessary the rules of art (composition, harmony, balance), the elements of art (line, color, shape, dark-light) and knowledge of anatomy. It's just that there are elements of motion in the animation and sound that are not on painting and fine arts. In this paper will only discuss the three basic elements, namely: 



Anatomy 


Knowledge of this anatomy is necessary because after all depictions of objects (people, animals, plants) in certain forms (cartoon, deformation, decorative) still have to refer to the basic anatomy to achieve the harmony of forms. 


Break-down character 


An animator is required to master the technique of visualizing the figures with the use point of view (angle) from anywhere. If there is a character in a work book that uses visible fathoms (front-angle) only, the animator should be able to draw figures / characters from the rear, side, three-quarter view, birds eye view (bieye angle), as well as the eye worm (worm eye angle).
 

Frame 

The frame is the unit used in making animated films. It can also be interpreted frame is a picture that is displayed in a single period of time / specific duration. The American animator wear standard frames per each second (1 second = 24fps1). While the animators who worked for a TV network uses frames per second (1 sec = 25 fps) for PAL and 30 frames per second (1 sec = 30 fps) for NTSC. To display the animation one frame of action that requires a single image for each frame for one second take 24 pictures. If the same action be animated by using a double frame, where each image in the show two times in a row, it takes 12 drawings, but the number of frames and the speed of its action remains the same.
 

Line 

There are several kinds of lines that can be used in making animated cartoons, including single line, line-out single with a thick line and thin solid line. It is suggested, using a single line using a 2B pencil 0.5 mm size. In betweener expected adept at making a single line with a smooth, not ndredeg, line thickness is constant and can create the median line (the line between) the two lines within a certain distance. In connection with the line, on digital coloring stage, there is often difficulty in staining because many lines that do not close and connected with other lines. Keep in mind the principle of digital coloring

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